April 12, 2013

I’ll Be Speaking At UXPA NYC on the 16th of April

Just a quick note to say I will be speaking at the New York City User Experience Professionals Association next week, on the 16th of April.
The talk is one that is close to my heart, and is entitled The Art of Effective Narrative. I'll be looking at examples of effective digital storytelling, and asking some pointed questions to help attendees use storytelling to create unique user experiences.
Thanks to Rodrigo Sanchez and all the UXPA crew for hosting me, hope to see you there!

You can register here: The Art of Effective Narrative

November 13, 2012

About the Lagos Behance Portfolio Review Day

How This All Started

Behance is a wildly popular portfolio and social network for designers and creatives. I've been posting work on there for a number of years, ever since I saw an MTV/Behance collaboration on TV in Japan. It was always a bit tangential for me, until I had a typography project of mine get featured. Then it got real. The site also started to have more Nigerian designers posting work. Through this network I met Daniel Emeka, a designer and Art Director in Lagos.

Attending a Portfolio Review here in New York had crossed my mind a few times, but it can be a bit daunting to see Meetups with hundreds of people attending. I knew Daniel was hosting a Portfolio Review in Lagos, and it just so happened I was going to be there for Maker Faire Africa at the same time. I reached out to him.

The Discovery of a Community

What was the digital scene like in Nigeria? What kind of work was being created? I wanted to find out. The design scene in New York, while very vibrant, seems at times to be very myopic, and I wanted to see what links could be forged with a community that was not yet on the global design radar.

The portfolio review itself went smoothly, despite starting a bit late. We looked at the work of Karo Akpokiere, myself, and the other designers who brought work. People showed advertising, illustration, and photomanipulation work, but no interactive design or web work.

I think this has to do with the health of print advertising vs. the newness of the web as a medium. Internet connectivity is still very troublesome there, which closes off much of the casual browsing we take for granted in the West.

The Future of Digital Design in Nigeria

It's useless to focus purely on connectivity issues in Nigeria. This will work itself out, largely because there is massive demand for broadband Internet and new software. Instead, I tended to focus on design concerns. A lot of what I saw was based on a Western visual language. Nigeria is nominally part of the West, sharing the English language and a national culture that owes much to England and the US, but there seemed to be remarkably little work that addressed Nigerian culture as a visual foundation.

I would like to see more of a truly African design emerge, one that has roots in Nigerian cities and language. That could mean tutorials done by and for Nigerian designers, teaching us how to create that "look", or explanations of how to localize iconography for the Nigerian market. I'd like to see more homegrown publications asking hard questions about style vs. substance, and challenging the community to grow.

More links can and should be forged with communities in South Africa, Ghana, and Kenya. As Africa sees a resurgence in economic confidence, the voices of the design community need to speak clearly, across the continent.

Finally, startups like Behance can play a role. They can provide an organizing platform and a model for Nigerian startups to follow. There were smiles all around when the Behance video played, partly because of the high production quality, but also because of the positive message for designers. By showing what CAN be done, and done well, Behance and others give Nigerian designers and artists a model to implement in their own communities.

My first portfolio Review was an interesting one. Not only was it in Nigeria, my home, it was more than a visual showcase- it was about a nation struggling mightily to coalesce and thrive. I was impressed by what I saw, and hope I get the chance to attend next year as well.

June 16, 2012

Failure to launch: 5 tips on working with deadlines as an in-house designer

Working as an in-house designer means you encounter a particular set of issues every day. I have attempted to summarize the five things that keep me on schedule. While I know I often fail to keep these principles sacred, it is important to spell them out.

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May 8, 2012

The Code Behind Pixel Fable

When I set out to design Pixel Fable, I imagined a site overflowing with content and fun stories. Then reality happened. I needed to deliver a site that told a story, not just held content. A one page site was the simplest way to do this. I wanted the user to move steadily down, discovering new illustrations and sections of the story as they scrolled.

This post describes the markup, CSS, and javascript I used to create pixel-fable.com, as well as some of the pitfalls I ran into. I will not get into the augmented reality portions of the site, as that requires a longer and more technical post.

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February 25, 2012

The Value of Paper for Digital Art Directors

On February 15th, the Art Directors Club held a panel discussion with members of the ADC 91st Annual Awards Design Jury. Hosted at the Art Institute, it featured Bonnie Siegler, Sam Baron, Leo Jung, and Nicole Jacek. Much of the discussion centered around how design awards were perceived in Europe versus the US, and what the role of a designer was. To hear Nicole Jacek describe the rock-star reception she got as a designer in Europe was inspiring, to say the least.

As they talked, the conversation focused overwhelmingly on the relationship between the designer and paper. I proceed here very gently. As much as anyone, I learned to draw on paper, and I keep sketchbooks filled with doodles. The act of scribbling is cathartic. But then I thought of my actual work life, the one where I am constantly writing code and interacting directly with a computer. Is there a place in design thinking today for direct human computer interaction, or is the act of art direction limited to the analog?

I got the opportunity to ask the panel how they saw the act of writing code, and how that fit with their emphasis on paper and pencil. One panelist commented that perhaps those who wrote code saw what was technically possible, but not why, whereas the visual creator’s job was to define why, without always understanding how. Another comment in particular illustrated the analog/digital disconnect. A panelist commented that after their drawings and so on were made, the paper was passed to someone else to finish up or code up. But was that really all there was? Doesn’t the act of coding warrant more than a pass-off to someone else?

I have internalized the reasons for using paper and pencil. There are no boundaries, other than the pencil and the texture of the paper. We shouldn’t assume that computers will always remain clunky and mouse based, though. We are already seeing tablets and mobiles overtake desktops as the computers of choice. I think we need to look further than just paper, especially when it comes to designing interfaces and handling data. The role of the computer has been just a tool, and a mildly hated one at that, but things change. What method of idea generation do we offer a young designer who has grown up directly manipulating information on their tablet or computer? Do we insist on paper, even when it doesn’t lend itself to certain forms of creativity like code generation or direct HCI?

I don’t have a perfect answer, but I’m sure in the next few years others will find one. Paper will never disappear, but neither will more intuitive and complex digital interfaces. Perhaps the two can complement each other.

February 14, 2011

Band or Candy?

band-or-candy

A short list of a few of the strange and wonderful names I came across in Japan.
There are 10 candy names, and 10 band/musician names. Most of them are from 2010 and earlier, so the list might be a bit dated at this point. (This was originally posted as a jQuery experiment, and is reproduced here in a simpler form.)

Which is a band, and which is candy?

  • HiChew
  • Arashi
  • B’z
  • Black Black
  • Home Made Kazoku
  • Ramune
  • Pocky
  • Xylish
  • Glay
  • Pocari Sweat
  • Tha Blue Herb
  • Crunky
  • Toppo
  • Rip Slyme
  • Kreva
  • Orange Range
  • Alfort
  • Bump of Chicken
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